The game was also released as Guncom 2 in Europe and Death Crimson OX+ in Japan on the PlayStation 2. It is the third game in the Death Crimson series, and the only one to be released outside Japan. It was released in arcades in 2000 then ported to the Dreamcast console in 2001 (published by Sammy Entertainment), several months after Sega had dropped support for the console. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage (the first game to implement this feature was SNK's Samurai Shodown 64), and upon completing the game, presenting the player with (sometimes ambiguous) endings for each character using the game's standard engine.ĭeath Crimson OX is a light gun shooting game developed by Ecole. These falls deal usually fairly high damage, but cannot knock the opponent out. ![]() Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. Walls and falls in the middle of stages are everywhere in the game. In DOA2, fights can occur on either water or ice when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.Ī major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Many attacks can inflict a stun on the opponent those stunned cannot attack or guard, however they can hold. The other defining feature of the game, aside from blows/throws/holds, is its stun system. ![]() In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds. The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. The enhanced Millennium edition released in 2000 includes several enhancements. Dead or Alive 2 (Japanese: デッドオアアライブ2, Hepburn: Deddo Oa Araibu 2, abbreviated as DOA2) is a fighting game in the Dead or Alive series, developed by Team Ninja and published by Tecmo.
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